Generating simple MIDI files using Java, without using the Java Sound API

musical notes If you need to generate a MIDI file from a Java application, in nearly all cases you're better off using the standard Java Sound API, which has built-in support for it. Unfortunately, not all platforms where Java runs has support for the MIDI API, and even where it is supported it's a pretty heavy thing to use if all you want to do is play a few notes of music.

My interest in writing MIDI files using Java comes from developing music applications for the Android platform. Android applications are Java-based, but the API set is limited. In particular, there is no MIDI support. This is very strange, because the Android platform has a MIDI renderer and can play MIDI files. Even stranger, Android did go through a stage of including the standard MIDI APIs, but Google took them out. So now, if you want to generate music programmatically on Android, the only practical approach is to have your program write a file and feed that it into the built-in media player.

Happily, if your music-generation needs are modest, it's not all that difficult to implement a Java class that writes a MIDI file. By 'modest' I mean that you can get by with one track and one controller channel, and you don't need to fiddle with such things as the tempo and key signature in the middle of a track. Polyphony is possible, so long as you're careful about your deltas (more on deltas below). The complete source code for my MIDI writer fits into one Java class (see the download link at the end of this article), and has only about a hundred lines of Java, not including comments and test code. But this simple class is capable of generating MIDI files that can be played by the Android media player, and the Windows media player, among other things.

In this article I will describe the format of a minimal MIDI file, and describe some of the nasties you'll have to contend with when using Java to write one. At the end is a complete code example and some ideas how to use it.

Format of a simple MIDI file

MIDI files can be as complicated as you like, but if all you need to do is output the notes for 'Mary had a little lamb' or something of similar complexity, you don't need all the bells and whistles. A simple MIDI file contains, as a minimum, the following elements. I'm not going to describe all the header values -- they should be pretty clear from the source code below.

Two (related) aspects of the MIDI file format are crucial for the programmer, and not at all well documented -- deltas and timebase. Connected to the issues of timebase and delta is the fact that notes in MIDI are not specified by duration (e.g., crotchet, quaver) but by their on-time and off-time. You have to turn a note on, and then a bit later turn it off.

The timebase of the file is the rate of timer ticks used to sequence the various MIDI events. All events have their times specified in terms of the number of timebase tick from the laste event. Speeding up the timebase increases the tempo of playback, but the relationship between timebase and tempo is fiddly. The basic unit of timing in a MIDI file is the quarter note. In principle, a quarter note is not the same as a crotchet, and the MIDI format respects that distinction -- this is part of the reason for the fiddliness. However, for most musicians the distinction is unimportant, and I'm going to assume that a quarter note is the same as a crotchet, both in this discussion and in my source code.

The tempo of the track is expressed in microseconds per quarter note (crotchet). So to get a tempo of crotchet=60, this value needs to be set to 1,000,000. The timebase of the track is some multiple of the number of crotchets per second, but you set the multiple. The set value can be (in principle) between 1 and 65,536, but I doubt that the extremes of this range are particularly useful. Whatever value is set for the multiplier, one crotchet will be exactly that length. So if I set the multiplier to, say, 1000, then if I set a note which turns on at time zero and off at time 2000, I'll get a minimum. A duration of 500 will get me a quaver, and so on.

So how do we choose the multiplier? The larger the multiplier, the faster the timebase and hence the more precise the time measurement can be. This is very important if we're sampling an actual performance on an instrument, but for simple note generation applications, we don't really need this timing precision. In fact, in simple applications, there's a good reason to set the timebase pretty low. Here's why.

If you use a high (fast, precise) timebase multiplier, then you need more bits to represent each time value. Not only does this make the MIDI file much larger, it also makes the program logic rather complicated. So long as each time measurement is less than 128 ticks, you can represent it in the file as a single byte. Beyond that point you have to tackle the ghastly process of splitting your number up into the 7-bit repeating chunks that the specification demands.

In the source code below I set the timebase multiplier to 16 ticks per crotchet. This means that the longest note or rest that can be specified in a single operation is a semibreve (=64 ticks) and the shortest is a hemidemisemiquaver (=1 tick). Setting the timebase this way leads to very compact files, not to mention very simple Java code. Of course, it won't suit all applications. One slight difficulty you'll have with a small timebase multiplier is getting accurate triplets -- 16 does not divide very nicely by three. But there are prices to pay for being able to write a MIDI file with ~100 lines of Java, and this is one of them.

The other, related complication to be aware of is the use of deltas. A delta is simply a time interval -- expressed in timebase ticks -- between two events. It is impossible to specify absolute times in a MIDI file: every event of any kind is measured from the previous event. This measurement is called a delta. The first event in the track need not have delta=0, because it's permissible (and normal) for the music to start part-way through a bar. But when you're generating sound, not music notation, and you've only got one track, there's no compelling reason to start with delta non-zero.

Thereafter, any event that has delta=0 means 'do this at as near as possible the same time as the previous event'. The way that time is measured in MIDI files means that there's no concept of a rest. If you want to give the illusion of a rest, you turn the note off at delta=N, and then start the next one at delta=N+rest_ticks. So if, for example, you want a crotchet, then a crotchet rest, then another crotchet, the delta values will be 0 for the start of the first crotchet, 16 for the end of the first crotchet, then 32 (=16 + 16) for the start of the second crotchet. The rest is simply implied.

The complexity of using deltas for timing becomes particularly apparent when generating chords. If you turn on (say) three crotchet notes at delta=0, you'll need to turn one of them off at delta=16, but the other two turn off at delta=0, not delta=0. That, again, is because events are always measured from the previous event. When you've turned the first note off, if all the notes are to be the same length, then the others turn off at the same time as the first, i.e., at delta=0.

Musicians, I think, tend to visualize note timings in terms of sequences of durations -- crotchet, quaver rest, quaver, etc. Thinking in terms of deltas is awkward, but unavoidable in all but simple cases. In the source code below, I include a method that takes as its input a sequence of notes and rests of given duration, and derives the deltas internally. This works for simple monophonic lines of any duration, but if you need polyphony, I'm afraid you have to do some math. Sorry.

Once you've got your head around ticks and deltas, everything else is straightforward. Each MIDI event that goes in the file is preceded by a delta (which will always be one byte in my example). Most events are two to four bytes long. A 'note on', for example, is the byte 0x90 followed by a byte that represents the note, then a byte that represents the strike velocity. In my source code I only demonstrate note-on, note-off, and instrument change events, in addition to metadata events for tempo, etc. But all the others are very similar, and reasonably well documented on the Web.

Java issues with MIDI files

The principle problem with manipulating MIDI in Java is that for the protocol is expressed in terms of both signed and unsigned bytes, and Java does not have an unsigned byte data type. The decision to make the byte data type signed only was, in my view, a lamentably daft one, but we're stuck with it. You can't say, in Java:
  byte x = 0xFF;
because 0xFF is too big to fit a signed byte. It doesn't even wrap around to -1, which is what C does. It simply won't compile.

Although it seems inefficient, the only way I've found to deal with this situation elegantly is to define all bytes as (signed) ints, and ignore the top three bytes completely. This works because when you cast an int to a byte it has exactly the effect of masking off the top three bytes. In my source code, the method intArrayToByteArray does this conversion, and is used before all file writes.

The crazy thing about this situation is that intArrayToByteArray actually does not change the size of the data elements, only the type. This is because JVMs actually manipulate all integers smaller than 32 bits as if they were 32 bits. Computationally this makes sense -- on a 32-bit CPU you don't gain anything by working in smaller chunks. But it does mean that an array of bytes takes up exactly the same amount of memory as an array of ints of the same dimension.

What all this means is that when we define a file header like this:

static final int header[] = new int[]
{
0x4d, 0x54, 0x64....
We don't lose anything in terms of storage over the situation we would have if we were allowed to say:
static final unsigned byte header[] = new unsigned byte[]
{
0x4d, 0x54, 0x64....
But we do waste some CPU cycles casting blocks of data from int to byte, when this operation does not, in fact, have any discernable effect on any values. Oh well, that's Java for you.

The other complication to be aware of relates to endian-ness. The MIDI file format is big-endian, but its integers can be between one and four bytes long. If all integers were four bytes, we could rely only the big-endianness of Java data storage (which is independent of the machine architecture) to write out integers directly. But since they aren't, there are places where we have to do the math and split an integer into byte chains of various sizes. The source code below does this where it is necessary. You'll note that I've made some simplifications where it's unlikely that the full range of the number will be needed. This is just to speed things up on the Android platform, which isn't overwhelmingly fast at Java math.

The MidiFile class

The MidiFile class (see download link at the end of this article) can be used as follows:
MidiFile mf = new MidiFile();

// Insert some notes

mf.noteOnOffNow (CROCHET, 60, 127) // 60=Middle C 
// Etc...

mg.writeToFile ("somefile.mid");

That's all there is too it. The attached code demonstrates various other ways in which notes can be inserted.

Limitations of the code, and possible improvements

I've tried to find the simplest, fastest way to write an uncomplicated MIDI file, which will work on the Android java platform. There are many limitations, some of which you'd almost certainly want to do something about in a serious application. An interesting exercise would be to extent the code so that you could specify multiple lines of music (voices) in terms of pitch and duration, and have the program merge them into a single track, calculating the deltas as it goes. This would significantly improve the class's ability to generate more complex music, but it's beyond the needs of my simple Android applications.

Source download

Here is a Java soure code example that demonstrates three different ways in which the MidiFile class can be used: to specify note on and note off events at explicit deltas, to specify notes as durations, in the understanding that one follows the other without rests, and to specify notes as an array of values and durations, and let the method noteSequenceFixedVelocity take care of the rests.