Kevin Boone

February 2023

Using the Linux framebuffer in C/C++ -- just the essentials

The absolute minimum information needed to start using the Linux framebuffer as a graphical display in C/C++ applications.

Categories: software development, C, Linux, embedded computing

Using the Linux framebuffer in C/C++ -- just the essentials (part 2)

This article continues my original framebuffer just the essentials article, by describing how to handle less straightforward framebuffer configurations.

Categories: software development, C, Linux, embedded computing